Gran Turismo and Tekken Are Coming to PlayStation VR
Paris Games Week is on, and Sony has kicked it off with a press conference that included a hearty dose of new announcements and details for PlayStation VR, including heavy-hitter franchises Tekken and Gran Turismo.
The PlayStation 4 accessory looks like it’s going to play a large role in Sony’s 2016 offerings when it launches sometime in the first half of next year.
Sony began its VR showing with a new trailer for RIGS, a competitive title that, based on what I’ve seen of it, I’m going to describe as “Robot Quidditch.” There are mech suits, goals, and team-based shooting, all from a first-person perspective. The trailer showed off an arena based in Dubai, full of smooth edges and multi-level paths, all surrounded by a lovely view of the futuristic version of the city. Not that the player will have much time to admire the view. RIGS looks chaotic.
Next up, a new game by Crytek, the folks behind the Crysis games, developed for PlayStation VR. It’s called Robinson: The Journey, and it casts the player as an explorer in a densely vegetated world of dinosaurs and danger. Another first-person game, this one had a trailer where the player character crept nervously under a dino stampede before pausing in their tracks before a menacing T-Rex type, Jurassic Park style. Oh, and there’s a flying robot ball telling the player what to do, because that’s the thing you do now.
Then there’s Until Dawn: Rush of Blood, a spin-off of the survival horror pastiche released by Supermassive Games a couple months back. Not much of it was shown on stage at the event, but according to PlayStation Blog it’s an on-rails shooter? So, there’s that.
Finally, two standard PlayStation 4 games announced at the show will have PlayStation VR support: Tekken 7 and Gran Turismo Sport. Tekken especially seems an odd choice for VR. We might learn more about Gran Turismo‘s functionality early next year, during the beta period that was announced along with the game itself.
The best part of each announcement, however, was the glimpse we got of face models in highly CG environments pretending to be immersed in the magic of virtual reality. Kotaku was kind enough to put together a montage. Who knew VR would be so blue?